North American Car of the Year Award

I served as the digital sculptor for the North American Car of the Year award trophy, guiding the project from concept to final build. My role included creating the original digital model, preparing and supplying precision patterns to the fabrication shop, and supporting the transition into lost-wax casting. The result is a lasting piece that celebrates automotive excellence with craftsmanship rooted in both digital design and traditional foundry techniques.

Project Role

Surface Dev | Digital Sculptor

Key Design Tools Used

https://tremec.com/car-of-the-year/

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Fast Eddie Character Development

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UX Cockpit Concept 2014